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March 15, 20263 min readJames C.

Devlog 2: The Alpha is Live

Infinite Miner is now live in alpha.

Since writing the first devlog, I've been heads-down building.

A lot of the work lately has been less about big dramatic features and more about getting Infinite Miner into a state where it felt ready to put in front of people properly. Not finished, not flawless, but real enough to be played, tested, poked at, and hopefully enjoyed.

That's now happened.

The alpha is live.

I'm very pleased to finally be able to say that, even if it does come with the usual small knot of nerves that follows any public release. Putting a game in front of players is always a different feeling to building it in isolation. Up until that point, everything exists in your own head, your own browser, your own assumptions. Once people start clicking around for themselves, you very quickly find out what works, what doesn't, and what still needs attention.

That's a good thing.

This stage of development is where Infinite Miner starts becoming more than just my sense of what the game should be. It becomes something shaped by actual player experience, and that matters a great deal with a game like this. So much of it comes down to feel. Whether the mining feels satisfying, whether progression feels rewarding, whether things make sense when you first jump in, and whether the whole thing has that pull that makes you want to keep going just a little bit longer.

I'm excited to have reached this point, but I'm also under no illusion that alpha means polished. There will very likely be bugs. There will be rough edges. There may be bits that feel unbalanced, unclear, or simply not quite right yet.

That's part of the process, and honestly, part of the reason for releasing it now.

If you do run into anything odd, or if you have feedback on the game generally, please use the support button and send it through to the developers. Whether it's a bug report, a balance note, something confusing, or just a thought on how the game feels to play, it's all useful at this stage.

Thoughtful feedback helps a great deal. It makes it easier to see where players are getting stuck, what's landing well, what needs improving, and what deserves more attention next. That kind of input is invaluable when you're trying to turn an early version of a game into something stronger and more complete.

So, this is a short one, but an important one.

Infinite Miner alpha is now out in the world.

If you've been following along, now's a good time to jump in and give it a try. And if you spot something broken, strange, or just worth mentioning, please be kind and let us know through the support button.

It genuinely helps.

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