Back to Dev Blog
March 14, 20265 min readJames C.

Building Infinite Miner

Where it started, what it is, and where it is going.

Where it started, what it is, and where it’s going.

Infinite Miner began, as many small projects do, with a simple question: why are “number go up” games so compelling?

A few YouTube videos on incremental games sparked the initial interest. I have always enjoyed progression systems, optimisation, and the quiet satisfaction of turning small actions into meaningful momentum. Incremental games distil that idea down to its essentials, and I wanted to explore that loop properly for myself.

At the start, Infinite Miner was just that: an experiment. I wanted to understand the mechanic, build around it, and see where it led. Once I picked up the tools and began putting the first pieces together, it quickly became clear that there was more here than a passing prototype. The idea started to evolve, the feel of it began to sharpen, and the game found its own rhythm surprisingly quickly.

One of the earliest signs that it had real potential came when I showed it to a friend. He took to the drill button immediately. That simple act of tapping to mine, seeing progress build, and feeling each press register landed far better than I expected. He enjoyed it straight away, then started hyping it up and sharing it with his friends. That was the moment it stopped feeling like a private experiment and started feeling like something worth building properly.

Why I built it

What interested me from the outset was not just the appeal of incremental design, but the opportunity to give it more character.

There are plenty of games in this space that deliver the progression loop, but I wanted to build something with a stronger sense of place and personality. Something tactile. Something atmospheric. Something that still delivers the satisfaction of steady growth and optimisation, but feels like a game first rather than a bare system wrapped around a counter.

That has shaped Infinite Miner from the beginning. The goal has never been to make progression for progression’s sake. It has been to build a mining game with a calm, rewarding rhythm, one that feels approachable at first glance but has enough depth and momentum to keep players engaged over time.

What Infinite Miner is today

Right now, Infinite Miner is a playable mining game built around active interaction, incremental progression, and long-term growth.

At its core, the loop is straightforward: mine, earn, upgrade, and push further. You begin with a modest drillship and gradually improve your capabilities, making smarter decisions, unlocking stronger progression, and building towards larger goals. That immediate sense of progress is central to the experience, and I have tried to make sure the early interactions feel satisfying from the first few minutes.

Around that core, the game is steadily becoming more layered. The current feature set already supports a broader progression journey, with systems that reward both active play and longer-term planning. My aim has been to make it easy to pick up, but interesting enough to keep returning to.

That balance matters. I want Infinite Miner to feel readable, satisfying, and welcoming, while still leaving room for players who enjoy optimisation, mastery, and chasing ever-bigger gains.

Where I want it to go

The longer-term ambition is to keep expanding Infinite Miner into something that feels both cosy and compelling.

I want to deepen the systems, broaden the progression, and continue building out the sense that you are part of a much larger journey rather than simply moving from one upgrade to the next. The genre is built on momentum, but the best versions of these games also give players a reason to care about the world, the feel, and the direction of that momentum. That is what I want Infinite Miner to become.

The intention is not to leave it as a neat prototype or a short-lived curiosity. I want it to grow into a game with real staying power: something players can settle into, understand, optimise, and follow as it continues to develop.

Building in the open

This first post is an introduction, but it is also a marker.

Infinite Miner exists because I became fascinated by the genre, started experimenting, and ended up building something that people genuinely enjoyed playing. From here, I want to keep improving it, keep expanding it, and keep sharing that process openly.

That means this is not just a launch note. It is the beginning of a conversation.

If you enjoy incremental games, progression systems, or simply following a project as it takes shape, I hope you will give Infinite Miner a try. Early players, early feedback, and an early community matter a great deal at this stage, and I would like to build that community around the game as it grows.

Infinite Miner started with a simple curiosity about why these games work so well. It has since become something much more personal than that.

This is my game, this is why I built it, and this is where I want to take it.

Commander Comments

Discussion

Read feedback from players and follow the conversation around this dev log.

Loading comments...